This most certainly can be done in just Zbrush. The last female iv done was started with a base mesh I made in Hexagon, I dont use Maya, but I have worked purly from Zspheres not long ago on a character where I did 100% in Zbrush.
I still like to Uv map outside Zbrush for setting seams down, but other than that Zbrush can do it all. As for making a tutorial this can be done, but its a huge job if done well. As you have seen, normaly this piple line, or whole project is normaly broken down. Modeling, sculpting, retopology, texturing.
Il see how much time I have in the beginning of May, I mite beable to do somthing.
i think that’s what fixme asked to do…the female Modeling, sculpting, retopology, texturing proces & combined this all in a nice tutorialboxed & sell it at a shop somewhere… don’t understand why there are not more people give it a chance here.
now with the uvmapper tools in zbrush & polypainting,
couldn 't be too difficult i think for people that now how it works :lol:
@ TEZ, are you really modeling in hexagon?
wasn’t that one of the buggy/basic modelers from a company called daz? :o
could you render realistic skin only in Zbrush? there is no mentalray, how do you get the realskin looks without it? thinks that’s why fix, asked to finalize the render in maya.
'm also like to see how this process works, love to learn maya too.
Iv been actualy making video training for a fair while now, and if done well it takes a very, very long time compared to how long the video footage is. Its not the case of it being difficalt, providing you know what your doing well enougth, its streamlining it down, and presenting it in a way that people can understand.
During the real life process like this, you can divert, and try new ways of doing somthink, or undo what you didnt like. Your not talking your way through what your doing, and stoping what you do because you triped up on a line, or it didnt sound quite right. In the a real life process, your not trying to get everythink perfect first time, nobody does, we go back n forth.
Then when your done recording, say just the modeling process, you have to edit the video footage, put in zooms, transitions. It can take a whole day to produce a 2 hour video. From experience, iv found that people want to know not just what buttons to press, but why you should use this method, how you can see certain anatomical structures and forms from different angles, and how to simplify a process at hand. Now you do that for modeling, sculpting, texturing, and rendering your talking about a serious amount of work to get all that down in a video, thats why nobody has done it.
Aside from it taking a long time, not everybody is good at all these stages, some people are good modelers, but not sculpters. Some can texture well, but maybe not so technical in modeling.
Hexagon Made by Daz3d is by far not basic, in fact it has all the modeling tools one could ever need, while not cluttering the UI with things you dont. It has features that not all modelers have, and is by far the fastest modelers iv ever used. Buggy, yes for Mac, but for PC it works. And yes still has some issues on PC, but for the fact that I have Modo, yes Modo as one of the more known best modelers out there, Hexagon still is faster but a long way. Iv used Modo for over a year now, and is a great modeler in its own way, but for me I use it for rendering.
I havent learnt Maya because I simply cant afford it, and I wont go and download a bogus copy, even athough pretty much almost everyone els has. Getting realistic renders for skin is not just slapping a bit of SSS on and doing a quick texture map, its a skill in itself, and not everyone can get realistic results, regardless of what app they use.
you could get student license for maya too, no bogus copy’s needed
but that’s the maya part! :lol:
could you render real life like skin, only with zbrush?
also would nice, if you could give a chance to create such tutorial!
may’be others will follow & create also cool stuff.
the more we’ll see the better people could explore this features.
i now it take’s time to create nice tutorials, don’t expecting next week
'll give it a month or 3
You have to proove your a student to get a student licence for Maya. Different people have different idears of what is real life like skin. Some people just use photo textures, which in effect is real skin, but this does not interact with the lighting of the scene its baked according to the lighting of the photo shoot of that photograph.
CG skin is more complexed, and while Zbrush does have Matcap, it is not the same as Subsurface scattering in the likes of Mental Ray. Real skin is not all to do with the shader either, its to do with the life like model, proper bump maps, specular, reflection, subdermal epidermal, and most of all good use of lighting and scene setup. The likes of Lee perry smith gives good example to all of these and more things iv mentioned.
So yes, you can make a Woman, sculpt her, retopologize, photo texture her, add insaine detail all within Zbrush. Will it replace the results aquired in Maya?, no, not in the right hands. Can you get real looking skin in Zbrush? Yes only according to what you regard as realistic looking skin.
My idear of realistic looking skin is how the whole peice of art works with the realistic look of the shader, bump, SSS, difuse, colour, lighting.