ZBrushCentral

Req: Erase edits brush?

Been thinking about this for a while; when you create a new subdiv level you get what you get; a smoothed clean version of the previous level.

Once you start modelling that new surface, its very difficult to get back to that original pristine layout. A smooth brush not only smooths the current level, but will shift the levels beneath it. The only way to fix it once you’ve started is to delete that subdiv level, and recreate it.

The proper way is to store a morph target as soon as you create the new level, then you can morph brush back to it when required, but I never remember to do this, and seems to be an ideal task for a zscript. Even better would be if it stores it to a hidden morph target, so we can use the regular morph target for our own needs. Basically a brush labelled ‘erase’ or ‘revert’ would be perfect.

Does this sound doable? I’d love to have a go, but paying jobs get priority over zbrush script learning and kanoodling… :slight_smile:

Cheers,

-matt

Have you experimented with 3D Layers? They essentially provide a way of doing what you require, especially if used in conjunction with a morph target.

Haven’t tried layers, sounds interesting. My request stems more from a workflow ideal. With zbrush pushing the brush metaphor more with each update I’d expect there to be an erase brush.

Thanks for the tip marcus!

I think the problem with an Erase brush would be controlling to what stage the erasing is done. By calling it the Morph brush this is clear and the responsibility is with the user rather than ZBrush using an arbitrary undo point.