Been thinking about this for a while; when you create a new subdiv level you get what you get; a smoothed clean version of the previous level.
Once you start modelling that new surface, its very difficult to get back to that original pristine layout. A smooth brush not only smooths the current level, but will shift the levels beneath it. The only way to fix it once you’ve started is to delete that subdiv level, and recreate it.
The proper way is to store a morph target as soon as you create the new level, then you can morph brush back to it when required, but I never remember to do this, and seems to be an ideal task for a zscript. Even better would be if it stores it to a hidden morph target, so we can use the regular morph target for our own needs. Basically a brush labelled ‘erase’ or ‘revert’ would be perfect.
Does this sound doable? I’d love to have a go, but paying jobs get priority over zbrush script learning and kanoodling…
Cheers,
-matt