Been working on this for quite a while. I tend to get very impatient about halfway through a model and then I start rushing it. I was inspired when I read about the workflow for the awesome Gears of War characters and decided to try to emulate it. I really forced myself to take my time on this one. The WIP thread is here…
http://forums.cgsociety.org/showthread.php?f=39&t=557863
Its a little over 7K polys with a 2048 of color, normal, and spec for the body, a 1024 color, normal, and spec for the head and another 1024 map set for the gun. Done in Maya, ZB 3, and Photoshop.
I didn’t get much feedback on CG talk. Hoping to get more C&C’s here. All feedback is appreciated and helpful :D. Thanks!