I have sculpted a high-res detailed mesh but I’ve realised that my UVs are starting to stretch as I sculpt therefore I’m trying to ‘update’ the UVs of this mesh without affecting my sculpts? (My mesh has 6 Udims as well. )
I am struggling to figure out a way to do this. (I have tried to lower the res then re-UV and project the details back on but my sculpt is too heavy for this. )
note* that I’m switching back and forth with Maya UVing and zbrush for sculpting.
Any help would be greatly appreciated.
Thank you.