I’ve been testing basic renderpasses (sunLight without shadow and sunLight with shadows) in a image editor to test stuff.
The composite/shader pass have shadow information. Later in a image editor, If I add the shadow pass on top it’ll double the shadow info.
I got composite/shader from a light with shadow disabled, put the previous shadow on top and got a real control result (color info without shadow and shadow layer to control).
I’ll have to double render everything (sunLight without shadow and sunLight with shadows) everytime or there’s a shortcut to this?