ZBrushCentral

Rendering texture in 16-bit

Hey guys first post here, I was having an issue with rendering my grabdoc in 16bit. The depth alpha it saves is in 16bit Greyscale, and I was just wondering if there was any way to get the grabdoc texture to be the same? I’m trying to export the texture to use as a base for a tileable in Substance Designer but Designer relies heavily on 16bit images to use a majority of its most important nodes. Even if I could get a bpr render to be 16 bit it would help a ton. Thanks a lot guys!

Hi @mrcooljam

As far as I know only greyscale images like Alphas and displacement can be exported as 16 bit.