Hi all.
I did some tests about how to extract an ambient occlusion pass.
I know most of u might now these but i just wanted to share my settings(material & light)
.
A: Its the color(diffuse) pass, i used these setting and what i actually did was turn all mat properties off and leave ambient and diffuse to high values.Then just paint on top.
B: Ambient occlusion pass, its a white/gray pass.I paint with white color everything first and then I blend it with multiply mode in photoshop. I used for this one a lot of light rays so get a smooth result, its takes a while to render but the result is cool.
Theres is a thread from Meats Meier that has a cool material and its much faster to render ,u can try it as well.
http://www.zbrushcentral.com/zbc/showthread.php?t=24222
C: Specular pass, its very simple just paint a total black color everything .
Screen mode for this layer in photoshop.
D: shadow pass, its again a white/grey pic, everything is painted with white color and it has high values in the material.Its something close to a shadow pass ,maybe the levels should be adjusted in photoshop (multiply blending mode).
All of these setting are not the best for each case.Just something to experiment with and have better results.
Thanks for viewing and i hope u find these useful.