ZBrushCentral

Render setup - I need help

Hi everyone, i wanted to know if it’s possible to get a render setup to achieve something like the examples under here. Basicly i need to get a black and white image of the model but keeping the details made with polypaint.

Thanks!

Are you talking about rendering in ZBrush? There’s no reason to lose any polypaint detail in ZBrush. Simply press the BPR button at the highest level of subdivision which will render it based on the settings you make in the Render> Render Properties menu and elsewhere. Your polypaint, if active, will be rendered.

An image editor can turn any color image into B&W easily. You can also desaturate the render in ZBrush by attaching a Saturation BPR Filter. You could also desaturate the polypaint colors direcly on the mesh by using Polypaint> Adjust Colors.


If you’re talking about rendering in another application, this is a whole different subject and will involve creating a color texture for export.