Attempting my first model using Zbrush with rendering in Mental Ray/Maya. I painted most of the displacements using the inflate and pinch brushes then exported using adaptive mode. The rendering in Maya is showing some artifacts that I have been unable to get rid of (see images). I’ve tried many different settings (Smooth UV, different resolution maps, GUV versus my manually laid out UV’s, etc.) but the only thing that has worked is saving out an .obj from level 2, using that model as the base in Maya and generating displacements from level 2 up. If possible I would like to use my level 1 geo since it’s quite a bit lower rez. Is it a bad idea to use the inflate and pinch brushes for most of the displacement work as I have done?
Thanks for help,
Jason Gary