Attempting my first model using Zbrush with rendering in Mental Ray/Maya. I painted most of the displacements using the inflate and pinch brushes then exported using adaptive mode. The rendering in Maya is showing some artifacts that I have been unable to get rid of (see images). I’ve tried many different settings (Smooth UV, different resolution maps, GUV versus my manually laid out UV’s, etc.) but the only thing that has worked is saving out an .obj from level 2, using that model as the base in Maya and generating displacements from level 2 up. If possible I would like to use my level 1 geo since it’s quite a bit lower rez. Is it a bad idea to use the inflate and pinch brushes for most of the displacement work as I have done?
Thanks for help,
Jason Gary

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maaan, i think i have the same problem! i have used the inflate on lips and on some parts of the body. Back in maya when i use mental ray for rendering i get alot of artifacts when i have converted my mesh to subd, but when i render the mesh in smooth polygons, it looks alittle bit better though. And one more thing, when i create displacement maps i use MD2 and how shall i export it in there, there is no adaptive mode in there…or? Why is this strange artifact happen when rendering in subd but not in smoothpoly? are you supposed to render in subd in Maya? I have seen alot of tutorials and they all render in subd, never in smooth polygon mode…? What is the difference?
