Thx guys!
John Lancaster : Unfortunately, I can’t. We are not allowed to show any “behind the scene” models at the moment. Hopefully the situation will change after ship
Thx guys!
John Lancaster : Unfortunately, I can’t. We are not allowed to show any “behind the scene” models at the moment. Hopefully the situation will change after ship
Yeaaaah, I though so :[
Regardless, post release I will ask again >.O
If I still can’t really get them then, I can always try to extract them from the game, so no huge biggy, unless you happen to have access to the rigged models (
Amazing work dude!
Great Artwork and fantastic style. Looking forward to the Beta.
Congrats on the TOP ROW to you and your entire TEAM!
Amazing!
crazyy
These look great.
I love these Renaud, and congrats on Overwatch! This is great example of brilliant character design and perfect execution
hear, hear undoz!
grats on the toprow, Renaud!!!
You guys are all badasses. I love every one of the Overwatch characters to bits
Thank you so much guys. Means a lot!
-R
Those look so awesome! I love the design and the color palette! I hope eventually they let you post some brakdowns because I’d really love to learn some from this
Anyway, congratulations on a grat work =D
Just had to say how much I admire your work.
Can’t wait to see more…
Thank you so much for all the comments and feedback guys! I really appreciate it
We just announced two new characters I had to pleasure to work on with the rest of the Overwatch team.
-Roadhog and Junkrat aka the Junkers-
Additional credits :
RoadHog :
Concept : Arnold Tsang
Weapon model/texture : Matt Taylor
Rigging : Dylan Jones
Animation : Michael Biancalana
Junkrat :
Concept : Arnold Tsang
Weapon model/texture : Kyle Rau
Rigging : Dylan Jones
Animation : Kyong Ho and Matt Boehm
You can find more screenshots on my facebook : https://www.facebook.com/RenaudGaland
These characters are badass cool & look great in game! I want to play this!
Hey guys,
I’m back with another character I had the pleasure to work on for Overwatch: MEI!
As usual, Zbrush was heavily used during the whole creation process.
Additional credits :
Original concept by Arnold Tsang
Rigging : Dylan Jones
Animation : David Gibson and Jesse Davis
FX : Rachel Day
I hope you’ll like her
those are some really cool character! Do you work in Zbrush first and then retopologize the model? would love to see some zbrush screens