Awesome work on her! Feels like drawing, so alive!
Looking forward to see more updates.
Hey guys, here’s the “finished” piece. It’s not much of an update (I fixed a few little things based on feedback) but I need to move on something else
Thanks again to Matteo De Longis for his inspirational artbook! Make sure to follow him, he’s an amazing artist.
Model turn around :
Before posting the model breakdown, I also wanted to share my custom “left handed” setup + a couple of custom brushes I have been using for a little while now.
You can download the UI, alpha, modified matcap and brushes here : https://dl.dropboxusercontent.com/u/25540680/Polycount_Zbrush_Renaud_Setup_1.0.rar
Additional UI credits :
Michael “Orb” Vincente (flatten brush) - http://http://orbart.free.fr
Andrei “undoz” Cristea (matcap) - http://www.undoz.com/
If you know who created this custom alpha, please let me know!
Quick model creation breakdown :
- To sculpt the bust, I used a base mesh offered by another amazing artist ( http://luckilytip.blogspot.com ). The texture is pure polypaint + some custom alphas for the tattoos.
- The hair was sculpted from a sphere using Dynamesh. The additional hair strands were sculpted using the “CurveStrapSnap” brush and a custom curve modifier that impact the size and intensity (based on this video tutorial by Steve James : https://www.youtube.com/watch?v=GLoL19_0nDQ )
- Matcap breakdown detail.
- Some meshes were modeled in maya and added to the scene before being posed and polypainted. Finally, I used the “CurveTube” brush to quickly generate the headphone cables.
And last, here’s a quick animated .gif that shows some of the steps I used to create the final image. I only used 2 renders (one regular BPR and one flatcolor) that I mixed together + some tweaks in photoshop
I hope you’ll like it
-R
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Thanks for the great breakdown! Lots of good information here
Love the style! And thanks for the extra information and resources; they’ll be really helpful!small_orange_diamond
Thx! First time for me so I’m glad you guys find it helpful
-R
Oh man, you worked on Guild Wars… I lost thousands of hours to that game when I wasn’t trying to create anything. You did cover art? Concept?
HeavyTheory : I just did a couple of characters for the game, but it was a long time ago
-R
Well I think that’s pretty damn cool
I sometime find that SkinShade4 isn’t anywhere in the list, do you have the same problem?
Jonathan Snow : I haven’t experienced what you are describing. One way to fix this would be to make sure to include that specific matcap in your “custom” UI and save it (The UI). That way you’ll never loose it again
Hope it helps,
-R
Great! only one question where did you get the matcap skinshade4 please
Amazing result, man!
I liked so much the style, congrats.
Double post, sorry.
“PaburoVIIIGreat! only one question where did you get the matcap skinshade4 please :)”
Pretty sure that comes with ZBrush. Check the Standard Materials category in the Materials fly out.
Click on the material swatch and it should be in the section below the top one which has Matcap in most of the names. HTH
hey guys, I thought I’d bump this old thread to share some of the characters I did for the upcoming Blizzard’s Overwatch. I can’t share any highpoly yet, but Zbrush was HEAVILY used during the creation process.
Additional credits :
Original concept art : Arnold Tsang
Weapons for Widowmaker and Torbjorn : Kyle Rau
Orbs for Zenyatta : Vitaliy Naymushin
Zarya : This character was a collaboration between Vitaliy Naymushin, Hai Phan and myself. I mainly focused on her body, head, hair and texture polish. The weapon created by Matt Taylor.
I hope you’ll like them.
Tracer
Widowmaker
Symettra
Torbjorn
Zenyatta
Zarya
You can find more screenshots on my facebook : https://www.facebook.com/RenaudGaland/media_set?set=a.10152359248586237.1073741826.625841236&type=1&pnref=story
More soon!
-Renaud
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Amazing work!
Can you share the low poly models???
I want to rig them and put them in SourceFilmmaker and animate them.
Amazing work. Also, big cheers for Zarya’s design ! I’m happy to see different body types for female characters.
awesome job. love it