I have these AMAZING UV’s I did for a super suit I made a while back, I don’t want to loose these UV’s as my old brain can’t figure out how I made them in the first place BUT the suit is so high in poly’s that when I have the suit on a rigged figure and render it looks almost crinkly! I know it’s because there are too many poly’s but I have no idea if there is a way preserve the UV’s but reduce the geometry. I know here in ZBrush, ZRemesher is good for that but I’ll loose the UV’s the second I use that tool. Anyone know of a way to do this sort of magic from within ZBrush? If not any other programs you might know of? I have Blender and a few other tools around there but no idea how to go about doing that if it’s at all possible!
Thanks so much
Richard