I created 3D text in ZBrush and want to polypaint but need more evenly spaced/sized polygons. Is there an efficient way to do this? With ZRemesher, I get evenly spaced/sized polygons but the edges get mangled unless I go to millions of polygons and then project details. Is there a way to preserve the bevels/outlines from the outset so I don’t end up with a text model that has to be 6 million polygons in order to have the same edges my 6000 polygon model had?
Image below is after zremesher at target polygon count at 100 and then I would have to keep dividing and projecting, but is there a better way?
The purple/green is the original 3D text.
Is there a way to get around all this by polypainting on a low res model without having to subdivide into tiny polygons?