i am trying to remesh part of my body model. I am trying to remesh the area around the shoulders. the shape of the model now prevents me from smoothing out this area around the shoulder. i want to make this area more fluid. if i remesh the whole model, the fingers become webbed even after i project it onto the original. please help. here are some pics of the shoulder are and the fingers.
Upgrade to 4R7 and start over…
- Go the polygroup sub menu and click groupvisible to make your entire model into one polygroup and this is assuming you only have one subtool, the model you are sculpting on.
- Change your selection tool to slice curve from select rectangle which is default.
If you are not familiar with slice curve check zClassRoom, click digital sculpting and view lessons on panel loops. - Using slice curve create new polygroups on your model. Creating polygroups that you want to remesh on the model. So only polygroup what is important to remesh. So if you want to start with an arm only and nothing else slice the arm where you think best.
- Once you have your polygroups in place go sub tool menu and click the split sub menu. Click on the Groups Split. This will take each of your poly groups and convert them into individual subtools.
- Take the time to rename your subtools according the various body part names.
- Click on the arm sub tool, the one you want to remesh.
Using dynamesh:
You can dynamesh the arm which gets rid unwanted poles and yuckies on your tolopology. When you dynamesh you can sculpt and stress out the polygons then holding down the control key over the canvas and dragging with the mouse or Wacom pen as if you are clearing a mask, the dynamesh remeshes your model automatically taking stressed out polys and making them normal again.
The advantage here are:
- subtools allow to zero in specific body parts without impacting the overall mesh
- dynamesh keeps your subtools on the cutting edge each time you refresh the dynamesh.
Don’t overuse dynamesh however! Use it sparingly as you block out your form and then turn it off in order to sculpt from lo res blocking to hi res details using subdivision levels.
You can always reattach your subtools or body parts my merging them using the merge sub menu and clicking merge down.
Hope this helps!