This is amazin! just imagin the possibilities!
Holy ****, that looks amazing! I can hardly believe the difference that made. I’ve gotta try that stuff now, it looks so good.
I am absolutely amazed…
Oh, and thanks for the link. I’m checking this tuff out, and seeing what I can do with it 
This seems very similiar to parallax mapping. Pretty cool stuff. 
r
Actually i think the Steeped Parrallax mapping examples ive seen look better than this.
This is really quite cool. Am I right in understanding that it cannot create raised detail only recesses with raised areas within? Even so the effect is really really impressive.
S
check this out Scott… look at the way it changes the silouette… where normal maps fall apart, plus the shadow casting… a built in ray tracer… this is possible at 30fps too
-Ken
Yeah guys I wanted to bring this thread back up, since time has past there has been an update with that relief mapping its now like 1.8, Download the videos and see the new silouette they added! I think im gunna push forward and see what I can come up with generating a relief map with my normal maps. of course ill use zbrush for this tests 
heres the link for the freee plugin for max.
Sorry to dredge up an old thread again, but can ZBrush’s displacement map be used as the depth information for the relief mapping?
And being able to convert normal maps to depth maps is really cool 
you can convert displacement maps into normal maps, and then convert to Reliefmaps. Should at least be possible in 16 bit. Hmmm, thats how i would approach it
displacement map= height map
depth infromation are interprated in greyscale.
Its the same
“Way better than normalmap”
surely awsome, but unfortunatly
"Way heavier on your 3D card
"
Well at least it gives renderers that don’t support per pixel displacement a fighting chance (specifically Brazil in my case) =]. This is very cool, but someone mentioned it can not create raised detail… I don’t think a displacement map can be used without some adjustment before then. I need to test this out some more!