Hi @arumiat
The clip brush compresses the geometry, which is why I recommended remeshing this with Dynamesh or otherwise. The more densely packed points are on a mesh, the more it will resist smoothing. Redistributing the points should make that area easier to smooth.
There are many options to smooth or soften a mesh, but the issue here is that you also have some fine detail that will be affected by any kind of global approach. The smooth brush would be one way to locally smooth that area.
However, you could also mask that area, invert the mask, and try one of the following:
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Tool> Deformation> Polish. This will result in a smoothing of the unmasked area while preserving the detail on the masked areas. Tool> Deformation> Smooth may also work, but this is most useful for lower resolution meshes as higher res meshes may see little effect.
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Tool> Geometry> Tessimate. Increasing the size of the polygons in that area will both tend to soften the form as well as make it much more responsive to smoothing. The mesh can then be subdivided (clear masking first or it will only locally subdivide) to smooth it and reduce the faceted appearance of any large polygons. It can then be Dynameshed again to redistribute the geometry to make it suitable for sculpting and unify the appearance of the mesh.
Those approaches have the benefit of applying the smoothing effect uniformly to the masked area, whereas the smooth brush may produce inconsistent results with the human hand. Either approach may be prefereable in a given situation.
