ZBrushCentral

Refractive, Self-illuminating Material?

Hi all,

I’m in a little pinch for an HMC over at CGTalk. I wont have time to set up a render with MR or VRay, but am a zero-skill in regards to rendering/materials in ZB. Does anyone know how to create an incandescent/self-illuminating, refractive material in ZB (blue/red), like a glowing crystal ball and can let me in on the secret? I would really appreciate some tips and help.

Oh, here’s what the mat is for: The Eyes (blue or red) of An Omu from Miyazaki Hayao’s Nausicaä. The attached image is a quick ZB render of just the main shell, legs etc still missing.

Thanks a lot in advance.

Cheers!

PS: For those interested in more, here’s the link to the challenge forum: http://forums.cgsociety.org/forumdisplay.php?f=208

Attachments

omuUpperShellCompleteTestZBSmall.jpg

I do know that ZBrush can’t do true self illuminating materials… or anything approaching it I don’t think

Either do it in another 3D package or do it in post… paint in the reflective/refractive elements and then duplicate the layer and gaussian blur it to taste…

Heres a 2 second render in zbrush using the ‘colourized glow’ material (a default shader) and then a further 45 seconds in Photoshop…

glow-test.jpg

Sorry if im teaching my granny how to suck eggs…

J

Doing it in post with a colored Chrome Matcap was my last resort, but that “Colorized Glow” material might just do the trick. I’ll give that a try. Thanks a lot for your input and advice! :+1:

Cheers!

Your welcome…

J