ZBrushCentral

Reflective Eyes Material

Hi everyone. I made this reflective eye material to add some life to the eyes I make. It is basically the Spherical Map material with a black and white reflection map. I’ve included the four eye textures shown in the picture, in case you are interested. I modeled an eye with a bulging cornea, but I couldn’t get the file small enough to upload, except as an .obj. Unfortunately, when you import the obj. and divide it, a hole appears in the center that I can’t seem to get to close up. Therefore, I decided not to upload it.

All you need to do to use these is load up your sphere3d and divide it (I like to divide twice to about 132,000 polys). Import one of the textures (or make your own) and load the Eye Reflection Material. I learned a tip from another thread that if you set Render:Environment:Field Of View to about 180, you can get better highlights on the eye. I used a 3 light setup (included) to render the image below.

I hope someone finds some use for this! Also, the eyeballs below have toy plastic on the whites, and the eye reflection material over the iris, but it is not necessary to do this. You can’t see the reflection on the whites.

Eye-Test.jpg

8 Likes

:+1:small_orange_diamond:+1:Thank you very much :smiley:

Chris

Nice! That is a great asset. If you use this:
http://www.zbrushcentral.com/zbc/showthread.php?t=43494
You can forget about the ‘hole’.
Cheers
Lemo

Thanks Slosh, very useful, and nicely done!

Steve 8)

yes, indeed, this cube/sphere without the poles is great. i use it alot for headsculpting. thanks to you, lemonnado, it isn’t necessary to boxmodel -

Cheers mate,will sure come to some good use!:+1:

very nice gift, thanks!

Perfect!! I’ve been lookin for this.

Thank you very much mate.

Thank you very much

I’ve been playing with similiar ideas, didn’t get very far though. Seems you nailed it:+1:small_orange_diamond:+1:small_orange_diamond:+1: Good Post

Slosh- Thanks much for the informative and helpful eye materials. About to create a eye for a model i’ve been working on and I’m sure some of this will help now and later on other projects. Appreciate your willingness to help others! :+1:small_orange_diamond:) :+1:

I’ll combine this with Lemo’s sphere/cube info on the link he provided… seems would work extremely well. Thank you too Lemo! :+1: :wink: :+1:

Just to clarify about the poles creating holes…If you create the sphere with the bulging cornea in ZBrush from a sphere3d, there is no problem. It was only when I tried to export my eyeball tool as an .obj so that the file size was small enough to upload to ZBrushCentral. When you import the .obj, it creates a hole that can’t be covered.

You can create your own eyeball with bulge using the sphere3d and there is no need to use the cube thingy. The cube won’t be quite round either, even subdivided many times. No offense, Lemo.

Here is a picture to demonstrate:

OBJ-hole.jpg

hi slosh try doing the buldge the other way ie reduce the sphere leaving
the centre to bulge. :qu:
EYE.jpg

Did you ever press ‘spherize’ with the smooth qube?
Then it is perfectly round!
Otherwise it retains part of the cube shape for sure.
I am referring to the spherize slider in the tool -> deformations tab.
Lemo

The Great Sphere Debate :+1:

sphere.jpg

Attachments

smooth.jpg

real eye brush.jpg

blue iris done.jpg

That’s great info, Lemo!

And thanks for the visual demonstration, Blaine, as well as the eye textures. I’m going to take them for my texture library.

Vicart, I’m not exactly sure what you mean. Are you talking about reducing the .obj so that the hole is not there? Or the sphere3d? If you reduce the geometry too much, the texture will not look very good when rendered.

Great stuff,man. Many thanks for that.

Cheers

Roland

Hey, here is an eyetexture I like to use.

Attachments

oog.jpg

Quickly used Bas eye and threw in Blaine’s contribution… And had some fun on top ;)… Here’s more stuff for the weekend!
Lemo

Attachments

oog_blue.jpg

oog_brown.jpg

oog_red.jpg

oog_slot.jpg

oog_grey.jpg