ZBrushCentral

reed - yet another reflection experiment

how achieved: i created a pebble layer (alphacenturied inflated 3d-terrain-tool, basic zexture + alpha created via textured alphabrush), a reed layer (reed done with zspheres, one straight, a few bent, placed, markered, multimarker, make polymesh, off to texturing) and a sky layer (flatcolor-plane, quickly sprayed clouds and background vegetation). because i wanted some groundpebbles to shine through i decided to make use of refraction, which only works within one layer. so i merged the layers. ( :ex: always create copies of layers before merging - and also create copy of merged layer before placing refracted object, as this allows to go back and tweak materials which are beneath refractionized object… i didnt :rolleyes: ). then i placed a pretty flat (initialized at x+z 100, y about 8) low rgb-sphere with noise/de-smooth and such added, at the given angle refraction looked best at a very low level, about 2:

[img]http://www.cyber-webs.com/zbrush/juandel/schilfpond.jpg[/img]

i didnt care too much that the underwater-reed was looking awful, as i thought that simplebrush dragrectangeling flipped texture-grabs of above-water-scenery for reflections could deal with them… which was a bad idea, as dragrectangeling within one layer turned out to be very difficult. a few leaves were added the deevee-snakehook-way with alpha-brush40, as the ones i had modelled with the reed-zsphere didnt look nice. i finally increased the environment settings in the waters material a bit and enabled environment-scene at field of view 90 in the render-palette:

[img]http://www.cyber-webs.com/zbrush/juandel/schilfpondenv.jpg[/img]

at one point i had made a grab of the complete layer/canvas, now i turned that alpha into a stencil, inverted it and added some greens and details to the background. the stencil proved rather helpful with the paint-reflection-overkill i started afterwards, too: clone-brush, highlighter, contrastbrush at minimum rgb (1), smudge (with and without colour-blend), dragrectangeling with simple-brush and partial grabs. stencil or not, some parts turned out to be too difficult to paint within one layer:

[img]http://www.cyber-webs.com/zbrush/juandel/schilfpondflat.jpg[/img]

the version on top was done, because a visitor asked me to do a less “cartoony” one. for this i made a reimported .psd into an alpha via “texture-make alpha”, made a texture from that greyscale-like alpha via “alpha-make texture” and filled a layer with it. i fiddled with render-adjustments. over this greyscaleimage i applied a simple-brush drag-rectangle-stroke of the original (colored) texture at low rgb-value and put it in place via move and size-gyro. voila.

blahblahblah… hope you’ll like it and might find a few of the techniques helpful for projects of your own. any tips on how to overcome the problems mentioned would be mucho appreciated, as would be some master-modellers reed :smiley:

  • juandel

That’s neat. I want to do some wildlife sceans soon. I have been looking at different ways of doing reflective water.

Shaun

Those are great pics Juandel. And some new things to try! 50.

very nicely done Juandel , appreciate the the explanation , thx :slight_smile:

great image Hansl-(I liked your blah,blah, blah,also.

thats great I really like those image :eek:

:grimacing:your organic stuff amazes me,nice 2d-3d blend :grimacing: :+1: :wink:

Hi juandel
Amazing point of view!
Ah ! Landscaping is very gratifiant :cool:
Pilou

Thanks for the tips. The steps you took to de-catoonify it make this image especially fantastic. Very Audobon kind of thing :+1:

Keep going :+1: :+1:

Those reeds(Cattails?) look pretty well modeled to me but a fun challenge to try.

Well done JUJU it so nice to see you posting regularly again…I must say that I missed your images…I hope you will have the time to continue your experiments, as we will all learn… :slight_smile: :+1: :+1: :+1: :+1: :slight_smile:

wonderful pieceful scene. will try out your technique. sounds intriguing. :slight_smile:

very cool image juandel… looks like tha master is back in style…

Very nice image and great work with 2d and 3d tools. It was about time with some realism modelling. You made it through! :+1:

thank you all, you are too kind! :slight_smile: Zoid!!! looong time no see! :slight_smile: will have to check that Audobon-thingie out, i have no idea what you are talking about :slight_smile:

here is a coast i did this morning… on the how-dones i will explain later on by editing this message, as i have to hurry right now :grimacing:

[img]http://www.cyber-webs.com/zbrush/juandel/coastwide2.jpg[/img]    
  • juandel

    :large_orange_diamond: edit as per next day: the seawater was done with 3d-brush/dragrectangle with default alpha (a little noise on)/refraction and a customized gel material. that gave it a wavy look right away, the rest was spraystroke for foam and lowintensity contrast-brush.

i quickly recorded a script, nothing special, just to basically illustrate this technique, but upon replaying found it had troubles to record the positioning of both the terrain and the 3d-brush correctly, and sizing the 3d-brush went totally wrong. :frowning:

here is what it should look like in the end:

and here is the script - maybe it works fine, i doubt.

for the coast in the above one i used three different variations of a material to make it look wet in certain areas as suggested by Pixolator here. for refractions sake all was done on one layer, so it was the wet-looking version i saved and reloaded into other slots in order to be able to modify it into dry-look and apply to higher regions without interfering with the waters mat. here is a tiny coast with exaggerated effect:

  • thanks for the below link, Pilou! now i get Zoids compliment :smiley:

Hi Juandel
I think that is James Audubon !
But in your landscape birds are yet flying too hight :smiley:
Pilou

Excellent work as always, Hansl, and thanks for the tips. :+1: :+1: :+1:

Thanks again for the inspiration. Your images made me think of Audubon because he was so methodical and realism driven. Here’s a reed model I tried after seeing your image.

It’s a polymesh object with a crude texture map included. While making this tool I discovered that the texturemap generated by the “make polymesh” action will incorporate the custom uv map created for each individual tool in the group. Pretty cool.

This response is now completely off topic which was was supposed to be reflections. I love your masterpiece experiments and look forward to seeing what you did in the second supernatural image. :cool:
Cattails.zip

thats one terrifico modell, Zoid! :+1: :+1: :+1: manymany thanks! its decent textures are Audubon right away :smiley: here is a very quick one done using your cattails:

off topic isnt a problem - i went o.t. myself doing the coast - maybe i will rename the thread :slight_smile:

  • juandel

ps: i edited the coast-post at about the time you posted the cattails

Very nice stuff Juandel. I wouldn’t mind creating something like the coast picture there. Very nice water along the beach and rocks effect. :+1:

Congratulations again for share ypur creativity. I’m sure that i will learn from you. Is a beutiful series.
Congratulations