ZBrushCentral

Reducing scale of object ruins the high level sculpting detail

Hi,

I have sculpted a model with some high level detail, but I decided I wanted to reduce its scale dramatically. Due to other subtools being a part of the overall model I used Transpose to reduce all of it.
The problem I am faced with is, the high level detail doesn’t scale down in accordance with the overall geometry & therefore you are left with a different version of the original(just doesn’t match up at all).
Is there any way to rectify this?

Using:-
Win 10(Home) 64bit - All Latest updates applied.
Nvidia Quadro m4000 x 2 SLI - All Latest updates applied - Driver 368.86
32GB of Ram
ZBrush 4R7 P3 64bit(have been using this for the model)

Thank you,

Neil.

Perhaps this can be useful:

http://www.zbrushcentral.com/showthread.php?200475-Scaling-in-Zbrush-with-subdivisions-and-layers

Cheers, Altea