Hi,
I have sculpted a model with some high level detail, but I decided I wanted to reduce its scale dramatically. Due to other subtools being a part of the overall model I used Transpose to reduce all of it.
The problem I am faced with is, the high level detail doesn’t scale down in accordance with the overall geometry & therefore you are left with a different version of the original(just doesn’t match up at all).
Is there any way to rectify this?
Using:-
Win 10(Home) 64bit - All Latest updates applied.
Nvidia Quadro m4000 x 2 SLI - All Latest updates applied - Driver 368.86
32GB of Ram
ZBrush 4R7 P3 64bit(have been using this for the model)
Thank you,
Neil.