ever since the first update to redshift was available. not the vanilla version that launched with 2023 zbrush but the next one, i can only get about 2 renders before redshift hard crashes the program.
anybody else had this?
mind you i have a proper workstation, 4090 graphic card 64 gigs of ram, and everything else is new and built for productivity. the only thing that seems to rebel is redshift. i saw someone had a similar issue on reddit and was suggested to try setting rendering to brute force but unfortunately it just doesn’t work.
also the problem persists with different sculpts as i considered that there may be some mesh error somewhere causing some weird math perhaps. dunno. any suggestions are appreciated