Hello
I have some performance issues with ZBrush on my 1440p ultrawide monitor. I also have an older 1080p widescreen monitor and a 1080p Wacom Cintiq 13HD and ZBrush works fine on those devices.
The performance issue only occurs on my 1440p ultrawide if a mesh requires a lot of space (in terms of pixels on the screen). Be it because i zoom in a lot or the mesh simply being very large. Polycount doesn’t matter at all and sculpting itself always works well. Mainly panning and zooming becomes a pain in the butt and my fps drops to about 5-10.
The official system requirements seem to only take 1080p monitors into consideration.
I would like to know from people who use a similar monitor like me (1440p ultrawide, resolution 3440 x 1440) what CPU they use without any performance issues in ZBrush.
My specs:
OS: Windows 10 Pro x64
CPU: i7-4790K @ 4.00GHz
RAM: 16GB
GPU: Radeon RX 5700 XT
SSD: Samsung 860 QVO 1 TB