ZBrushCentral

Realtime Rhino (UE4)

And here is my new WIP of a white rhinoceros made for games. It still needs hair cards for the eyelids, the ears and the tail. I’m working on it and I can’t wait to completely finish it.
The mesh is composed of 9.300 tris and 3 different UDIMS in 2K each one. But for the presentation, I turned them into 4K.
It was sculpted in ZBrush, Uvs and retopology in Maya, Substance Painter for texturing and lastly but not less important, Unreal Engine to make a cool real-time render of how it could look inside a game.
This is my first attempt on doing a game-ready animal for games. There are obviously a lot of things I would love to improve, as the normal map and the overall skin resolution even it is for games.
Hope is at the level! :laughing:







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2 Likes

I really like the detailing of the wrinkles of the skin :slight_smile: very nice.

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Great work dude!!:grinning:

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