ZBrushCentral

realtime displacement mapping demo, hi-res models needed

Hello all,

I recently made a realtime displacement mapping shader (you can find the first video here: http://www.nofrag.com/temporary/ssdm.wmv), running @150fps in 1080p whatever the scene complexity (on a 8800gts), and I’m looking for very high resolution models, such as thoses produced by artists here, for the next demo…
The shader can take up to 4096x4096 displacement maps, plus a diffuse map if there’s one available.
If you’re interested, I’d enjoy showing the next tech video with your models; of course you would be credited.

i’d like to see the same model without color texture, only with displacement

I can only provide you with a work in progress screenshot concerning lighting pass, since I’ve made changes the last few days (hence the non-smooth, aliased result). But you can better see displacement on the sides of head, with the blue background:

(screen right out from fraps)

as a reference, the same without displacement:

a few more infos (in french, but that shouldn’t be a problem for you):
http://blogs.nofrag.com/divide/2008/oct/08/40773-displacement-mapping-realtime-le-retour/