Hello all,
I recently made a realtime displacement mapping shader (you can find the first video here: http://www.nofrag.com/temporary/ssdm.wmv), running @150fps in 1080p whatever the scene complexity (on a 8800gts), and I’m looking for very high resolution models, such as thoses produced by artists here, for the next demo…
The shader can take up to 4096x4096 displacement maps, plus a diffuse map if there’s one available.
If you’re interested, I’d enjoy showing the next tech video with your models; of course you would be credited.

