I want to put my high resolution details on my low poly mesh, but I’m having a few problems, and it could be because some of my settings may be wrong but I’m not sure, which is why I’m asking for help. I tried creating a normal and displacement map from my high poly mesh then exporting the base mesh of my character back into maya and applying the skin (which I’ve never done before so I decided to try and test it out,) but the normal map looks TERRIBLE and the displacement map looks almost perfect, but it has seams that I can’t seem to get rid of and also has some odd distortions on it, could anyone please give me some help/advice or point me in the direction of some sort of tutorial that could help me? I’ll provide some images to show exactly what problems I’m having.
Normal Map