Room335, thanks so much! I got them all. Only one question: unless I’m mistaken, video #3 is identical to video #1 – it’s the very first zSphere video. Is it possible you uploaded the wrong version of video #3?
I also have a question about the head modeling here. This model’s eyes were relatively high on his face. But many people’s eyes are almost precisely in the center of the skull. (Beginning artists often don’t realize this and paint eyes too high.) I have trouble concocting a zSphere mesh that permits me to locate eyes, nose and mouth all low enough. I guess I’ll try this video’s approach and will try to tug the facial features down lower, but I worry that will stress the upper half of the mesh.
While I’m asking questions, one more: zBrush first wow’ed me with its “digital clay” feel. But it seems we spend an awful lot of time pushing vertices around, as in other 3D programs. Do people ever model realistic human heads from scratch out of “z-clay”?