I have a creature head with five subdivision levels, and I’ve only ever sculpted on it with symmetry active, yet somehow it’s gotten misaligned in places. I’ve tried using smartResym by following this tutorial (http://zbrush.wonderhowto.com/how-to/mirror-geometry-zbrush-261253/) but it doesn’t work without creating more defects. I’m not sure how to get deformation mirror to work either, though using that requires me to delete my subdivision levels.
Does anyone know how to realign one side of an organic object to another without deleting the subdivisions? I’m using 4R6