Concept design of reactor was completed with standard zbrush tools with the exception of fine detail brushes.
I didn’t use sub-d modeling and retopology, only sculpting. Finally, I optimized the dynamesh mesh with decimation master and made automatic uvs.
Then I rendered in octane render, using the substance painter add-on to generate masks, etc.
My goal was to do the concept design only using zbrush.
5 Likes
Very cool concept @vadim_shu, great way to learn sculpting designing this vehicle and very well done. Since the structure is so big, I would have expected a lot more wheels just as you see with trucks pulling super large structures
Jaime
Hey, nice high poly hard surface work there! Came out great
Hi, nice to hear that!