Hi,
Wondering if anyone can help me here. I create a mesh in Max and took it to Zbrush for some simple sculpting to then re-topologize and then do some heavy sculpting on.
But the re-topology points are not aligning to the mesh, they are floating off the surface and near the seam of the centre they are overlapping. ITs making it impossible for me to retopologize it. I have tried exporting the hight res mesh into max and re-importing but it makes no difference. I have also tried it in 3.1 and 3.5r3 and althought they dont do the same thing they still both do not align to the surface.
Any clues?