ZBrushCentral

Re-edit last 3D Object

I read some threads about “snap 3D into canvas” automatically without permission and made it impossible to re-edit last 3D model object. I hope that it is not true. Free ZBrush from being limited please!.

I downloaded “Texture Master”, it is really nice Z-script but it only convert any addition 3d objects into texture map for primary real 3d object. For example: I put 3D stars on a 3D sphere, Texture Master converted 3D Stars into 2d for texture map. I dont want that. Military people do not wear fabric stars on their shoulders uniform.

Is there tutorial or Zscript for me to make curly hair as an addition 3d object on a 3d sphere or 3D head? and able to re-edit any of it?

Waldoo

now if you want cartoony type curls you may try the helix tool in your pallette. If you want more realistic hair I would say go to Search and then type in hair …you should get alot of results…Make the quicklinks section your friend. There is a ton of info there(link located top right of this screen)…now if something there doesnt make sense or whatever then give us a holler and someone will surely help you out on anything you didnt understand in teh quicklinks section. If you accidentally snap shoot your model into place and can’t go back into edit mode…just do a Ctrl X to remove the model from the screen and then go back to your tool pallatte and your model should be setting there…click it and drag it the model back onto your screen. :+1:

Here’s the catch: when an object is snapshot, it no longer is made up of polygons. Instead, it is turned completely into “pixols” – these smart pixels record not only the color, but also material, depth, orientation, etc. This allows several interesting things to happen. First off, it allows ZBrush to operate in true real time rendering without you having to have some kind of supercomputer. Once an object is snapshot to the canvas, ZBrush no longer has to worry very much about the hidden faces. All it cares about is making what’s visible look as good as possible. The second advantage is that once the object has become pixols, you can now use all of the other 2D and 2.5D tools to paint more detail into your scene.
It’s these additional tools that give ZBrush scenes such amazing quality compared to other 3D programs. The rest relies on textures and lighting. What ZBrush does is to allow you to take the scene even further, painting additional detail into the scene like a 2D program but doing so with the depth of a 3D program.

All of which brings us back to the fundamental hurdle; the fact that once snapshot it is very awkward to try and pick an object up again. Imagine this: you snapshot a sphere to the canvas and then use the Cone3D to add spikes to it. Next, you use other 2D and 2.5D tools to add additional details to this spiked ball. Now what would happen if you were to pick the initial sphere back up again? What’s the program supposed to do with all of that other stuff that you just painted on? It’s not a part of the geometry. It’s not a texture, either, since it has depth of its own. The processing power to move all of that other stuff in 3D while you work on the sphere some more would be horrendous – if your computer could even handle it, real time rendering would go right out the window.

So in the end, while the way that ZBrush works is different from what you’re used to, those unique methods are all there for a reason. They let ZBrush do what no other program can do. Along the way, they also happen to really benefit other programs (such as by making it easy to create morph targets, textures, or original 3D models). They also allow ZBrush to be a mighty fine rendering engine all by itself. And, of course, everything works together beautifully to allow artists to create amazingly detailed and realistic scenes from start to finish in ZBrush in far less time that it would require in another app.

It’s just a matter of “unlearning” a few techniques and thinking in a new way…

For more information on the conditions where an object will be Snapshot, please see this thread.

Hope that helps!

If ZBrush can’t re-edit any 3d object then it is considered a bad program. I really do not like idea “Once you snap it you lose it” I want a program that allows me to re-construct any 3d objects within scene freely. ZBrush is definatly a bad program for my project.

Aurick, ZBrush did not simply just snap 3d project into canvas, look at the picture I posted

as you can see that ZBrush is still keeping the polygons of old head that snapped into canvas with new head that are still in edit mode. I am definately disappointed that pixolator did not make “Re-construction on any 3D object” possible to unlimit artists.

Waldoo

I think the explanation for that image is that the pixols in zbrush measure depth, which no other program in existence as far as I know does. You should really not give up on ZBrush this easily though, just look at the great images people can do with practice. You should try using markers, which “remember” where the 3D object was before you snapshoted it into the canvas, and allows you to make another editable one in the exact same position.

Hi Waldoo, like yourself, I used to “lose” a lot of models/geometry constantly. I just couldn’t seem to get the hang of the program’s approach.
Along the way, though, I did figure out a couple things: Once you’ve got your model formed, place a marker. That way, if your model is snapshot into the canvas, you can clear the layer, click on the marker. It’ll bring back the model, ready for editing again. I tend to save various stages of a model as well - saves starting from scratch.

Marker info

It looks like you pressed the Snapshot button while still in Edit mode. This creates an instance of your object as pixols while keeping it active as polygons, as well. In this case, the two objects overlap, giving the effect that you see.

Just because an object is snapshot doesn’t mean that it’s lost. First, you only snapshot an instance of the model to the canvas. It still remains in your tool palette as a 3D model until you exit the program (and can be saved permanently using Tool>Inventory>Save).

Second, you can use markers to give you freedom with 3D objects. As you build your scene, place intersecting objects on separate layers and place a marker for each. If you decide that you need to change something, you can then clear that layer or erase that section of the layer and use the marker to bring the object back as 3D. This lets you make changes to its position or even new modeling, as you need to.

ZBrush has a different method of working, which can take some getting used to if you have a heavy 3D background. But those differences give you a lot of abilities that don’t exist in other programs. Take the time to learn what it can do before you decide that it doesn’t suit you. :slight_smile:

I don’t like to walk on thin ice and lose my hard working 3d models in canvas “flat” world. Earth is not flat, it is a sphere!

My mind is unlimited like Megallen who traveled around world.

Waldoo

I hear your troubles Waldoo. I too like everyone else I’m sure, had the same problems your facing when we all started out with ZBrush.

I agree, It really does take some getting use to. I was on the verge of nailing my computer down to the table just to stop myself from hurling it out the window at times. If I got a dollar for every time I had worked on a model for hours, only to mess it up doing somthing I had no Idea I had done, I’d be a very very happy man.

Stick with it, you will soon enough learn the ropes, learn what you can and can’t do, and find ZBrush to be an excellent and very efficient application.

If you find you have flattened your 3D model and can no longer edit it, just hit “CTRL N” to clear your canvas, and simply draw your model straight back and start editing again.

In the picture you have posted above, what has happened is that you have indeed snap shotted your model to the canvas, then you have redrawn it in the same place and rotated it slightly. If you look carefully you will notice that the abormalites surrounding your model are in fact the model placed again inside of your first model and rotated slightly. (confused yet? :slight_smile:

This can be done accidentaly a number of ways. The most common way is by accidentaly clicking on the little icon of the camera which is bunched closely with the rest of the other ‘edit’ tools.

Another common mistake is you may of selected another tool from the tool palette. Once you select another tool it snaps your model to the canvas ready to use a 2D tool such as a paintbrush, smudge brush etc.

This feature is a very handy one indeed. It allows you to create your 3d Model, texture it, and position it where you would like it on the canvas. Then once it is snap shotted to the canvas, you can select 2D tools and add further color, texture details via use of the various paintbrushes and alphas (alphas basically change the shape of the brush amongst other things)

This may seem like a pain at first, however if you really think about it. What do you need another tool for? All the tools for transforming your model are funnily enough in the ‘transform’ palette.

I understand it does get frustrating at first, however stick with it, eventualy it will dawn on you what you can and can’t do, making creating what you need and want to create very easy and enjoyable.

I hope some of this helps with your frustrations. Remember im sure we’ve all been there before. I know I have. Stick with it, you’ll get there.

Best Of Luck.

S. Warner

I am very impatient and want get it out of my system to say that ZBrush “SUCKS”!!!

What in the world why would Pixolator want to make ZBrush that are nearly to highest end software with that “You snap it, you lose it” crap.

ZBrush does not benefit me and my project at all. Do not tell me that it does have good benefit in other areas and mis-lead me there. There is art beyond the canvas in 3Dimension world! Whew. It is up to you to be Megallan’s follower or with people who still think earth is flat.

I have met some people who still think earth is flat.

Think this:

2D = unrealistic, fake, and illusion
3D = realistic, real, and real world dimension

which one would you want your mind to believe in?

Waldoo

Sirus,

You posted your message before I did mine. I will stick with zbrush for a while and I hope it won’t piss me enough to give up on it.

Waldoo

“I am very impatient and want get it out of my system to say that ZBrush “SUCKS”!!!”

It is fine for one to hold an opinion, however it is narrow minded and ignorant to base ones opinion on a subject that of which he or she does not understand.

“What in the world why would Pixolator want to make ZBrush that are nearly to highest end software with that “You snap it, you lose it” crap.”

There appears to be a misconception from your side of the fence. Once you snap shot your 3d object to the background it becomes 2D, you do not lose it. You also choose when you snapshot it to the canvas.

“ZBrush does not benefit me and my project at all”

Then do not use it, and do not complain.

“Do not tell me that it does have good benefit in other areas and mis-lead me there.”

You clearly did not understand what I was saying. I was not misleading you, I was helping you.

"2D = unrealistic, fake, and illusion
3D = realistic, real, and real world dimension

which one would you want your mind to believe in"

Is the project you are working on going to be printed out through use of a 3D Printer? No? Well then its always going to be 2D. If you print out a 3D Artwork onto paper, or for a magazine, or even render it and save it as an image it becomes 2D, if you make an animation to display onto a television, it is still 2D. It is physically impossible to create a true 3d artwork which you keep aiming for unless you plan on using a 3d printer and actually printing out your models. I suggest you try Clay, stone or even wax.

The part that confuses me, is that you seem to be trying to create a true 3d artwork, to make it ‘real’ as you put it. Were you planning on crawling through your monitor and living inside your 3D creation? That’s the only way your going to create an artwork with a computer that has a ‘real world dimension’ Otherwise it is merely 2d.

I apologise for your misconceptions and if you feel I was unfair and misleading. I hope this clears it up.

S. Warner

Go To
1 ZScript
2 Load
3 Primers Folder
4 3D_Copying.txt

Run it this should help you Better to understand it.
i think the world is still Flat But only on 1 Side

Sirus,

You wrote “Is the project you are working on going to be printed out through use of a 3D Printer? No? Well then its always going to be 2D. If you print out a 3D Artwork onto paper, or for a magazine, or even render it and save it as an image it becomes 2D, if you make an animation to display onto a television, it is still 2D. It is physically impossible to create a true 3d artwork which you keep aiming for unless you plan on using a 3d printer and actually printing out your models. I suggest you try Clay, stone or even wax.”

3D Algorithm behind monitor 2D screen is still real because it is calculated by real numbers. Observiously, you do not know how 3D is made. Silicon Graphic Inc discovered “OpenGL” binary manipulation 3D image device for 2D image machines. I could tell you more about it how it is made to work. I am OpenGL programmer myself and I saw the real world number in it. There is LCD that has 3D screen.
http://www.3dspotlight.com/reviews/hardware/dti3d_2015xls/index.shtml

There is printer that can print out your 3D models is Hologram printer, 3D digitizer, and many more.

There I just met another guy who believed in flat. 2D is for chimpanzees

Actually I did model some faces out of clay. It does not mean that I have to stick with it. Computer has more to offer than play with clay.

Waldoo

when i print out a 3D Pic which you say turn’s into 2D thats when i Break out my 3D Glass’s i Take them every were i go ive been knowen to wear them for weeks at a time.
you might see me in the Movies wearing them.
you might see me on a Bus wearing them.
you might even see me doing my laundry in them i go no were with out my 3D Glass’s.

oh and open GL Rules thats some good stuff

I did just post a reply however it ended up in a “nemo” thread which dissapeared all of a sudden. How odd.

Eitherway, I’m not going to argue this point. It’s not worth the time.

Best Of Luck.

S. Warner.

Thanks Sirus,

your explanations were clear and very well structured.
Almost any new ZB user will benefit from this. Nontheless i think that spending a couple of minutes with the tutorials might have helped Waldoo with his problem concerning ZB but he doesnt seem to have the time to do so and prefers to howl and rattle his chains :wink:

Can’t help that.

Thanks again Sirius

and this myterious nemo thread might have been my previous post which also disappeared - strange indeed :wink:

this is kinda funny. it is no secret that Z brush is a truly unique program different from all the rest. there is no way any could be mislead in what Zbrush does or is capable of. the number 1 use for Z is a final still image. Amazing ones at that. If you want to model in Z and export to another app with 3d evvironment capabilities than fine. that what i do sometimes. I was lost at first with Z also by nor being able to reedit my model but a quick ctrl n and a drag of the mouse and im back in edit mode. mo biggy. But then again i have taken the time to learn how Z works, and I love it.

Cooper