ZBrushCentral

random rotation on insert multi mesh brush?

Hey there,

At the moment I am sculpting a groundtexture with lots of small rocks on it. I first created a insert multi mesh brush with the different rocks I want to throw on the ground. Now I’m wondering if there is any possibility to rotate these rocks randomly like I know it from 3DCoat. I couldn’t find any method in the Brushsettings.

I also tried the nanomesh method but I got a lot of intersections and too much loose of control where the rocks are placed.

If there is no possibility to rotate these rocks randomly in the Inser Multi Mesh brush is there any other method to quickly paint these rocks randomly rotated and with different scales without a lot of intersections?

Cheers,