What is the best method in ZB to randomize the rotation and size of your alpha texture when sculpting or painting? Say for example you have an organic pore or vein map, and want to randomly scatter it as your paint across the surface. I’ve tried many combinations of Color Spray and Dots Strokes with a high Spin Rate and Lazy Step settings, but the distribution and rotation never feels quite naturally random.
Even though this video demonstrates a bug in Mudbox from years ago, it illustrates what I’m looking for…