Hi guys! I created a popcorn container in Maya and wanted to edit it in zbrush but unfortunately I’m getting some unwanted edges added and it’s turning into a mess. The edges added seem really random to me. The first image is how I wanted the topology to go originally. The second is how I fixed it because zbrush didn’t like the 1st image’s format, and the third is how zbrush changes the geometry when I import the second image.
It doesn’t seem to like how I set the topology up in Maya. I wanted the area on the bottom part of the model to have more detail than the top so I added topology for that. Would anyone mind giving me some tips I’m pretty new to retopology and I’m not sure if I am doing it wrong. Is there any way to stop zbrush from adding random edges? Thanks!