I am still trying to figure out best hard surface workflows. So I took the rage stuff…which is obviously done in 3dsmax or maya ( i think ) and went ahead and did it from scratch in zbrush to see if I could get same shapes and how hard. Well…this took about 3 hours:) and was fun as hell. The new hard surface stuff is so hot. Going to teach my students. Basically dynamesh…clip brush…insert…etc. Orb brush for chips.
Here is a link to the original Rage artwork
[http://fc07.deviantart.net/fs70/o/2011/291/2/f/2f42148c66d500e0266daa6440c5bd50.jpg
S](http://fc07.deviantart.net/fs70/o/2011/291/2/f/2f42148c66d500e0266daa6440c5bd50.jpg)o stunning. But now great to just be able to forget max and do in zbrush. whew.