‘Evening all . . . if anybody is interested in this “Quick Tutorial”, please follow below.
I use “PaintShop Pro 7” & “PhotoShop” to create my textures, but you can use any graphics software you want. The main thing you want to do when creating the texture is, edit the texture so it will tile evenly, & also don’t use color “Black 0-0-0”, any where on the texture that you don’t want to become transparent, use at least color “5-5-5-”. Use color “0-0-0” or solid black in the areas of the texture that you want to become transparent. Those areas will be used in Zbrush textures to make the polygons transparent, when the “Transparent” button is selected.
When you use this texture, use it on a 3DSphere first to get the feel of it.
The settings I used were: In “Tools / Modifiers / Initialize”, set the
“VDivide & HDivide”, to the Max.
In “Tool / Modifiers / Deformation”, rotate the sphere 90 degrees on the “X”
axis.
In “Tool / Modifiers”, click the “Double” button. That makes the back side
of the polygons visible.
When you load the texture, press the “Transparent” button, in the “Textures”
window, to make sure all the solid black is transparent. That will make the
transparent holes in the object.
You can choose any “Material” you want to, as long as you have a “Color
Bump” control in it. That will give the “Weave Texture” a 3D appearance on
the Object.
In the “Material / Modifiers” attributes, use at least a “-2 or -3” for the
“Color Bump”.
In the “Tool / Modifiers / Texture” window, you can set the “HRepeat &
VRepeat” to ( 1 or 2 or even 3 ) & get a smaller sized weave, that seems to
look better on some objects.
To get color in the rendered texture, you can do one of two things 1st - You can tint the texture in the paint program you use to create it. 2nd - In the “Material / Modifiers” attributes, that you choose, you can set the “Reflectivity” slider to “100”. At the bottom of the same window you’ll see a little image, if you click on that, it will bring up the “Texture” window. You can choose a texture with the right color for reflection on your object, or you can import a texture of your own into Zbrush & do the same thing. When you render the object you’ll see the tint on it.
You can also edit the object: Scale / Rotate / Stretch / Pinch / Pull Areas, or anything you want to do.
I can’t think of anything else to add, I’m sure I’ve covered everything.
If you have any problems with it, please let me know, & enjoy.
As you can see in the image below, the sphere has transparent areas that you can see the blue light inside & you can also see
right through the sphere to the background.
Have a good one . . . Mark.
If you right click on the “Texture” image, you can choose “Save As” & save it to where ever you want.
TEXTURE . . .