ZBrushCentral

Quick Question about Outlines:

Take for example Photoshop: When you use the magic wand you highlight and Object. In the selection menu you can press expand or contract to change the border of the object’s highlight.

What I want to be able to do:

I have a piece of armor. I want to give it a nice “inner trim”, what I mean is: I want to be able to mask a thin border that’s not on the edge of the object (a little more brought in) and deflate it a little so it looks like there is a groove all the way around the armor. Can this be done? or do I have to manually draw a thin line all the way around the border with a mask?

I wish I had a picture of what I mean. I’m just looking for a quicker way to make a masked border, not on the edge, but more contracted in.

You can mask areas and edge loop masked border. http://docs.pixologic.com/user-guide/3d-modeling/hard-surface/panel-loops/

I was testing that out, but the Edge Loops are really for defining it after I have the mask. I’m just looking for a faster way to make the mask. That’s what I meant, sorry. Basically I’m looking for a quick way to make that thin outline with masking only, without having to free hand it, because I want the same width of the mask line.

I think what I’m really trying to say is:

How do I get clean Mask Deformations? I’m making curved line masks and such, but when I use SIZE deform or INFLATE deform, they get all jagged and crappy.

increase your mesh resolution if you’re having faceted deformations.

Using Group Loops around the polygroup before deforming it outwards can give you a nice clean result