Hey so i’m still super new to Zbrush and have been looking into this for a while but can’t find a solution to this problem aside from re-topology if that even would be the solution. So hopefully you all can blow my mind here aha.
I’m modelling/sculpting this hammer (Poppy’s SG hammer from LoL) and any adjustments i make in the way of pulling in/out parts of it it’s always super jagged and i figured i gotta be doing a lot of things wrong aha. It’s sitting around 3 million polygons if that helps anyone. Also i’ve been playing around with polygroups alot hoping that i could polish by groups or something similiar but masking out this many groups would take a lifetime. I’m not sure if theres an amazing fix i could do to this right now or if its something i have to setup before i start adjusting things idk but any help would be super appreciated! Thank you.