ZBrushCentral

Question: What passes does the SPix apply to?

Hi!

When doing a BPR render, what passes does the SPix apply to? Does it only have an effect on the mask pass? Or does it apply to the shaded, depth, shadow, AO and SSS pass as well?

The reason I am wondering is because I have done a pass for the mask with the SPix set at 3, and my question is if I can set the value to 0 for the other passes to save render time without losing the AA-quality?

Cheers,
Asbjørn

Attachments

SPix.jpg