Hey guys, Im new here at Zbrush Central, and fairly new at Zbrush as well.
Im working is this male character, which will be a roman soldier that I intend to use in my demo reel.

Here is the question: I started this model from a basic (really basic) mesh that was originally modelled in maya. It worked well for the torso and legs, however when I started sculpting the foot I noticed that one of the toes didnt work well, and I now its because the topology in that region is funky, I was just trying to do something I saw in the internet… didnt work well lol.
Is there anyway I can project the foot, AND the rest of the body in a NEW basic mesh? If so, how? if anyone has a tutorial or can guide me I would appreciate.
Thank you.