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Question regarding objects clipping through/ into each

Hi there
I was wondering if its considered alright if two separate objects clip through or into each other such as a belt buckle clipping a bit through the leather part that wraps around the waist ?

sorry if i am being vague or unclear its just that i’m making a mouth visor for a character and help trouble welding the neck part with the visor.

would this be considered alright or should i probably find a way to attach the two objects for each other?

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Hi Charlie

There’s an available update for ZBrush. Be sure to pick that up–it’s free for registered users.


As to your question and whether it’s “alright”, that’s going to be entirely up to your output needs. It would probably come down to how much scrutiny you expect that area of your mesh to be under–in other words, how closely people will be looking at it.

  • On the one hand, keeping those meshes separate will keep them easy to work with. Being able to adjust them individually is often going to be simpler than the more complicated topology that may result if you fuse them. If you are going to fuse them, you should probably do it after your work on the individual meshes is complete.

  • On the other hand, the area where the meshes intersect will not look very good under close scrutiny in most digital renders. The transition between one mesh and the next will be unrealistically abrupt. For some 3d print processes, you may have to fuse the meshes.


You can fuse the meshes with Dynamesh orLive Boolean, but if there are hard surface elements to the meshes there may be other considerations.

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I see thank you very much.

it was hard to tell because sometimes in video games you might see something like weapon clipping through the characters armour in certain games mostly ones where weapons and armour can mixed around with different sets .

I would probably prefer it if the visor could be moved up and down without effecting the neck piece. so fusing probably wouldn’t be the best idea. i wasn’t sure if things clipping into each other was going to be a huge problem since

I might be adding a belt to the character and constantly trying to adjust the whole belt from clipping into the body while making it look correct so this would be helpful to know.

i am not planning any doing any 3D printing or anything i just wanted to make a character model if that helps.

Thanks again for the response. answers to questions like this are almost impossible to find online

Models used for real time animation in video games have to operate under considerable restraints, and sometimes you’ll see unintentional clipping issues as a result of the animation process. It may also be required for the purpose of animation.

When working for a less restrictive digital render process, the choice most often comes down to ease vs quality of appearance. Often simpler, but it will look janky if people see it closely.

Either choice can be valid depending on the situation. It’s a very useful skill to have, though, so don’t be afraid to dive in as a learning experience.

Thanks again you have been very helpful :grinning:

by the way you wouldn’t happen to know any way i could weld the visor and neck piece together?

sorry if that is a random question

Yes, I linked a couple in my first reply.

Oh sorry i must didn’t notice my bad.

actually i had an idea to make the circular bit part of the visor instead of the neck piece.

there still looks a it clip a bit but the clipping could be less noticeable and could be considered an improvement.