ZBrushCentral

Question: "rasterizing" materials...

If you model a shape, say a basic sphere, with a certain material. Is there any way somehow rasterize (for lack of a better term) the shape and material so that depth is preserved but the material is editable with a tool like shading enhancer?

For example, you make a face that is made out of the GradientMap material and then want to be able to ***** with the colors generated by the material without taking a snapshot and losing depth.

Also, when i try to do it by exporting to a psd or a bitmap and then re-importing it (but losing depth) the entire image darkens, is there some way to preserve the brightness better?

And some other random questions… man this is alot of stuff…

  • can you export to multiple layers in a psd?
  • can you import with any resolution other than 640x480?

Thanks in advance… I love this program, well worth the $$.

For your first question, for what you want to do, it would be best to bake the layer that you want to work on. That way you can work with the colors on your document, but depth is retained as well.

“Also, when i try to do it by exporting to a psd or a bitmap and then re-importing it (but losing depth) the entire image darkens, is there some way to preserve the brightness better?”

Select the flat color material before importing your image.

“can you export to multiple layers in a psd?”

At the present time, no.

“can you import with any resolution other than 640x480?”

Yes, but if you want it to import at the same size as the original, you’ll need to change your ZBrush document size to the same size as the image your importing.

Thanks… now i can do this!
… damn good program

Welcome aboard buddy! :smiley:

Go here for tons of helpful info!

Thanks mahl, i owe it all to you!