If you model a shape, say a basic sphere, with a certain material. Is there any way somehow rasterize (for lack of a better term) the shape and material so that depth is preserved but the material is editable with a tool like shading enhancer?
For example, you make a face that is made out of the GradientMap material and then want to be able to ***** with the colors generated by the material without taking a snapshot and losing depth.
Also, when i try to do it by exporting to a psd or a bitmap and then re-importing it (but losing depth) the entire image darkens, is there some way to preserve the brightness better?
And some other random questions… man this is alot of stuff…
- can you export to multiple layers in a psd?
- can you import with any resolution other than 640x480?
Thanks in advance… I love this program, well worth the $$.