Question,
I have modeled a knight. Has about 10 Sub Tools of armor parts and full body. It has clean topo for both Low and High levels. I am ready to unwrap in Maya then bake normals and texture, but when the character is ready to go into a game engine it will be a single object.
Should I combine all the armor and body into a single mesh before I bring it into Maya for Unwrapping? Or should I unwrap each object separately, bake normals, texture, bring back into ZBrush to combine (DynaMesh? ZRemember? or Decimation Master?) Then bring it into my game engine?
I’m just confused on the best way to get from multiple sub-tool objects to a single game ready single object.
Thanks!