I’m completely new to scripting in ZB, but not to scripting in general and was looking for a script examples that deal with reading a texture as an input, modifying poly paint colors, and displacing meshes. I’ve created a substance that adds a wood grain projection to a UV mapped mesh (video) and similar shaders for Unity and Unreal that work in local space. In the end I’d like to create a script for Zbrush that does the same, without a dependence on UV coordinates.
Thanks for the help.