I’d like to write a zscript to store a positioned spotlight texture’s parameters (position, rotation, scale) and then select another texture in spotlight and have a script give the same params to the new texture.
Why do this? I have a greyscale depthmap of a surface, and the corresponding color (diffuse) of that surface, and I’d like to paint/sculpt those to align precisely.
I can do this in mudbox, but thus far zbrush seems lacking in the mudbox-like “stencil” department. I’m hoping a little scripting might help out.
Any ideas?
-fisj