ZBrushCentral

Question about projecting detail.

Hey guys,
I’m still relatively new to the zbrush world, and I must say it has a sometimes wicked learning curve, which I try to figure out by myself. But I do have a question for some of you more seasoned folks regarding the project all system of transferring your details from a high res mesh to a lower res mesh. Now, I always try to look it up in the docs, or via tuts or even google, but I think I have exhausted my search, whic finally led me here. I have retopoed a duplicate of my high res mesh and sub divided it to a similar state of sub d’s as my high res mesh, projected tee the detail, all good so far, but I noticed that when I rotate the mesh/subtool, for a split second, I get the poly type mesh and then back to the high res. I assume this is because the detail is only projected, but is there a way to make this projected mesh with its new topology a new high res mesh from this, where it doesn’t flick back to its poly state when I’m working on it? I am currently following a dragon tut by a member here called Maarten Verhoeven, and noticed when he moves on from his projected detail, his mesh doesn’t seem to have this effect. I’m probably not making a lot of sense, but hopefully one of you guys can help shed some light on this subject…I would message Maarten, who is just awesome regards helping out, but he’s on vacation and I wasn’t going to bug him over this lol.
Thanks in advance!
Huffychip.

Not sure but sounds like its just the temporary visual effect. Delete the lower sub divs will probably solve it if you don’t need them anymore.

I think there is a button somewhere that might affect it as well but can’t recall where.

Maarten might have a faster computer too.

Hey Dr Apple! Thanks for the reply! I will give it a whirl and see how it goes! Thanks again!

i think it’s Preferences:Performance:Qtransthreshold try adjusting that

i think it’s Preferences:Performance:Qtransthreshold try adjusting that

I agree with this – however, since you can’t actually sculpt while you are rotating/zooming, I’d say don’t worry about it. IMO, there’s no point in slowing everything down by viewing the highest res while moving around.
Your actual high subd geometry is not being affected at all. When you stop moving/rotating and sculpt on the mesh, you are seeing the actual detail/mesh. What you see is what you get.

The reason for this display feature is so that Zbrush can be snappy while moving around the workspace.

It worked! Thanks again Dr Apple! Now all I need to do is get a new rig lol.

when a tool has more than one sub-d zbrush will drop to a lower sub-d to move or rotate the view. this speeds up interaction. the model will then pop back to whatever sub-d it should be on when you stop manipulating the view.

If you remove the lower sub-d of your model this wont happen however you will make manipulating the view more difficult. more sub-d levels is better.

basically zbursh is not actually a 3d program it understands the 3rd dimentions but when sculpting you’re actually working in 2.5d where the pixel stores the direction of the surface. so the model jumps to 3d and to make that snappy and quick it drops to a lower sub-d and then drops it back to the 2.5d canvas when you stop manipulating the view.

Thanks space Boy! Will give that a whirl as well!

Hey Thor and Grogmcgee! Thanks so much for the info! Although I’m not stranger to digital art, im still pretty new to zbrush and while following this tut, I had noticed that Maartens model didn’t shift or snap bck and forth, so I thought I had done something wrong lol. It is a heck of a learning curve here and there, but it’s such a powerful program. Many thanks again for taking the time to help out a newbie in distress! I will be absorbing as much info as I can, you can be sure of that :slight_smile: