Hello,
I’m still fairly new to Zbrush. What I want to do is mask out an eyeball so I that can drastically push and pull deformations on the eyelid area without affecting the roundness of the eyball. Or maybe, would using layers be the way to do it?
My base model is imported from other modelling software and UV mapped as if the skin were peeled off and rolled out flat like a bear skin rug, instead of AUV or GUV mapping. The eye is modelled as a separate ball with a portion of the lid interior modelled as well.
I’m continuing to search for a technique. Any tips or tricks are welcome.
Thanks,
Bill C.