I’m about to bring in a model of mine into zbrush for sculpting, but I have a question I need answered before doing so. I have the body of a character and its head combined as one piece of geometry, but the UVs in two different “sets” (I cant find the right word, but I am not referring to Maya’s UV sets, just two different groups of UVs. See this pic for what i’m talking about).
Now, the last few models I’ve had some sort of clothing to cover up where the neck meets the body, so I was able to bring in the head and body separately, without having to worry about what would happen where they meet (since nobody would see it anyways). But this time I dont, you see the monster’s neck meet the body, and I dont know how to deal with this issue. Do I need to have the head and body all in 0-1 UV space together, and export only one normal map for the entire character? Or is there a way to break it up into separate peices without having a hole/nastiness at the bottom of his neck from having two normal maps? The latter would also allow me to put more detail into his face and head, as well as his body since I could subdivide them separately.
I’m just wondering, whats the best way to accomplish this?
Thanks in advance for your help.