Hello fellow Zbrushers
A question, is there a way to keep existing polygroups after using qmesh ( or extrude)?
I am trying to speed up the workflow. Less clicks, happier artist.
Thanks in advance.
Hello fellow Zbrushers
A question, is there a way to keep existing polygroups after using qmesh ( or extrude)?
I am trying to speed up the workflow. Less clicks, happier artist.
Thanks in advance.
Not that I’m aware of. As long as they all have the same polygroup you can reassign that entire polygroup with a single click of the Polygon >polygroup command set to “polygroup all”.
Thanks.
I did that.
It would be nice though to have a switch, keep polygroups like Insert multiple edgeloops has ( alternate, keep, same…)