ZBrushCentral

QMesh and Polygroups

Hello fellow Zbrushers :slight_smile:

A question, is there a way to keep existing polygroups after using qmesh ( or extrude)?
I am trying to speed up the workflow. Less clicks, happier artist.

Thanks in advance.

@djorzgul

Not that I’m aware of. As long as they all have the same polygroup you can reassign that entire polygroup with a single click of the Polygon >polygroup command set to “polygroup all”.

1 Like

Thanks.
I did that.

It would be nice though to have a switch, keep polygroups like Insert multiple edgeloops has ( alternate, keep, same…)