trying to project the details from a million polygon mesh to a mesh that has about 2,000 polys it does project but it doesn’t project the bumps and scales am I doing something wrong is it even possible?
It’s probably not going to be possible. No details in your sculpt can be smaller than the polygons that the details are sculpted onto. The more detailed you want your mesh to be, the more polygons it will require.
This is why things like displacement mapping and normal mapping were invented. They allow a low polygon model to render as if it has a lot more polygons than it actually has. What’s happening is that the high resolution detail is being projected onto a map instead of a mesh and that map is then applied to the model as another type of texture. The renderer then uses that to affect the results when your scene/animation renders.
Alternatively, you can use Decimation Master to drastically reduce the polygon count of your model without sacrificing details. It does this by intelligently looking at the surface and removing polygons where doing so will not mess up the look of the model.
Both of these techniques can be learned in greater detail at http://docs.pixologic.com
really appreciate your response how about for textures?if a model is textured in the millions and want to retain the detail and want to apply it on a low poly can this be done?