This is a personal project that I made to study real-time game character pipeline. Quad is a Prototype hi-tech suit for battle grounds. It can withstand any hostile environments as well. The suit can be piloted by one person. I tried to design the suit keeping both technical and aesthetic aspects in mind. For the design part, I was inspired by artworks of Brian Sum and Rome Adzan Ramli . For this project, I sculpted the high poly mesh in zbrush, later used Maya for retopo and UVing. Used Substance Painter for texturing and Marmoset Toolbag for render. I have shared the break down of the project too.















