ZBrushCentral

PROJECT : QUAD (Real-time game character)

This is a personal project that I made to study real-time game character pipeline. Quad is a Prototype hi-tech suit for battle grounds. It can withstand any hostile environments as well. The suit can be piloted by one person. I tried to design the suit keeping both technical and aesthetic aspects in mind. For the design part, I was inspired by artworks of Brian Sum and Rome Adzan Ramli . For this project, I sculpted the high poly mesh in zbrush, later used Maya for retopo and UVing. Used Substance Painter for texturing and Marmoset Toolbag for render. I have shared the break down of the project too.

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Thank you for sharing your process with the ZBrushCentral community! @Salman_Rahman_Antar . A LOT of excellent information :wink:
Jaime

You are welcome :slight_smile:

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